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Minecraft Ancient City Seeds Near Spawn

We found 184 Java seeds out of 1,800 with an ancient city inside 400 blocks of spawn. The best sits 32 blocks away, and the average is 81. These are deep dark structures, so the distance is horizontal, and you will still have to dig a long way down to reach one.

Ancient city: 20 of 1,800 tested seeds · Java 26.3 · 2026-10-31

  1. 1
    -2575931510752657985S81/100

    Spawn in forest at X 0, Z 0

    • Ancient City 32 blocks X 32, Z 0
    • Stronghold 1499 blocks
    • Village 416 blocks
    Open map
  2. 2
    8294634536510917607S83/100

    Spawn in birch forest at X -16, Z 64

    • Ancient City 36 blocks X 0, Z 96
    • Stronghold 1381 blocks
    • Village 606 blocks
    Open map
  3. 3
    7672918594124785878S82/100

    Spawn in old growth birch forest at X 0, Z 0

    • Ancient City 36 blocks X 16, Z 32
    • Stronghold 1393 blocks
    • Village 547 blocks
    Open map
  4. 4
    -1229680114361579003A75/100

    Spawn in wooded badlands at X 0, Z 0

    • Ancient City 36 blocks X 32, Z 16
    • Stronghold 1787 blocks
    • Village 804 blocks
    Open map
  5. 5
    -1757922889110271515S88/100

    Spawn in plains at X 64, Z -128

    • Ancient City 51 blocks X 80, Z -176
    • Stronghold 1153 blocks
    • Village 401 blocks
    Open map
  6. 6
    -2854135561830796971A77/100

    Spawn in snowy slopes at X 64, Z 128

    • Ancient City 51 blocks X 112, Z 144
    • Stronghold 1991 blocks
    • Village 590 blocks
    Open map
  7. 7
    6083081387953264143S81/100

    Spawn in forest at X -96, Z 256

    • Ancient City 66 blocks X -160, Z 240
    • Stronghold 1913 blocks
    • Village 746 blocks
    Open map
  8. 8
    3894837245201894513S83/100

    Spawn in grove at X 0, Z 0

    • Ancient City 82 blocks X 16, Z 80
    • Stronghold 1909 blocks
    • Village 541 blocks
    Open map
  9. 9
    1948608779747558595A72/100

    Spawn in badlands at X 0, Z 0

    • Ancient City 72 blocks X 64, Z 32
    • Stronghold 1405 blocks
    • Village 420 blocks
    Open map
  10. 10
    -5063405690766357633A79/100

    Spawn in jungle at X 0, Z 0

    • Ancient City 82 blocks X 16, Z 80
    • Stronghold 1925 blocks
    • Village 464 blocks
    Open map
  11. 11
    -3067400836892562931S86/100

    Spawn in flower forest at X 0, Z 16

    • Ancient City 93 blocks X 80, Z 64
    • Stronghold 1526 blocks
    • Village 666 blocks
    Open map
  12. 12
    5337658276995082634S81/100

    Spawn in jungle at X 0, Z 0

    • Ancient City 93 blocks X 80, Z 48
    • Stronghold 1441 blocks
    • Village 897 blocks
    Open map
  13. 13
    -5385183556772887441A75/100

    Spawn in stony peaks at X 0, Z 0

    • Ancient City 93 blocks X 48, Z 80
    • Stronghold 1456 blocks
    • Village 631 blocks
    Open map
  14. 14
    -3068769749257125853S88/100

    Spawn in forest at X 0, Z 0

    • Ancient City 112 blocks X 0, Z 112
    • Stronghold 2151 blocks
    • Village 395 blocks
    Open map
  15. 15
    -4557347232004967690A76/100

    Spawn in forest at X 0, Z 0

    • Ancient City 101 blocks X 96, Z 32
    • Stronghold 1987 blocks
    • Village 602 blocks
    Open map
  16. 16
    1178667401364198068S88/100

    Spawn in dark forest at X 32, Z -16

    • Ancient City 115 blocks X 96, Z 80
    • Stronghold 2014 blocks
    • Village 551 blocks
    Open map
  17. 17
    1333850660274735315A67/100

    Spawn in badlands at X 0, Z 0

    • Ancient City 97 blocks X 96, Z 16
    • Stronghold 1590 blocks
    • Village 1168 blocks
    Open map
  18. 18
    -92504855267495166A72/100

    Spawn in badlands at X 0, Z 0

    • Ancient City 116 blocks X 112, Z 32
    • Stronghold 1508 blocks
    • Village 864 blocks
    Open map
  19. 19
    -6200765733274838385S88/100

    Spawn in plains at X -32, Z -32

    • Ancient City 132 blocks X 0, Z -160
    • Stronghold 1964 blocks
    • Village 148 blocks
    Open map
  20. 20
    -2630072446463277624A77/100

    Spawn in jagged peaks at X 0, Z 0

    • Ancient City 122 blocks X 112, Z 48
    • Stronghold 1511 blocks
    • Village 311 blocks
    Open map

How to survive the deep dark long enough to loot

Ancient cities are dark, silent and dangerous. Sculk sensors and shriekers listen for movement, and a warden can arrive if you make too much noise. Prepare before you descend.

  • Sneak: crouching makes no vibration. Walk on wool to silence your steps even more.
  • Light: torches do not stop the warden, so use them to see, not to feel safe.
  • Gear: bring a diamond pickaxe, food, a bow and a few blocks to wall off paths.

Look for chests in the buildings. They hold enchanted books, diamond hoes, music discs and sometimes the Swift Sneak book. Swift Sneak is a leggings enchantment that makes careful moving much faster.

If you hear a heartbeat, back out. You can come back later.

Getting down to Y -51 without waking anything

Ancient cities generate in deep dark biomes near the bottom of the world. A common plan is to dig a long staircase and then tunnel slowly toward the city edge. Use wool on the ground to quiet the footsteps.

Place blocks over any sculk you find and avoid stepping on sensors. If a shrieker starts to scream, move away and let the darkness effect clear before moving on. Some players build a safe base near the city entrance for a full run.

  • Bring a stack of wool, water and a shovel.
  • Bring snowballs or eggs to throw as a decoy for sensors.
  • Mark your tunnel so you can retreat fast.

Take your time, take what you can carry, and leave without a fight.

Read how the seed hunter picks and rates seeds.

FAQ

What loot is most worth taking from an ancient city?

Enchanted golden apples, diamond gear, Swift Sneak books and echo shards are all worth grabbing. Echo shards later craft recovery compasses.

How deep is an ancient city?

They sit around Y -51 in the deep dark, so expect to dig more than 100 blocks down.

Can I fight the warden?

You can, but it has 500 health and deals huge damage. Most players sneak away or lure it into a distraction instead.

What is reinforced deepslate for?

It forms the portal frames in the ancient city. You cannot mine it in survival, and it does nothing functional there.